remove GetTempPath call because it caused window to disappear… Fix application paths and implement get(directory) Use initial window size value from project settings Implement some of the getters/setters available on QT Lookup styles tables following hierarchy Expose adjusted cell spacing in layout info Fix computation of required size when logical alignment is requested Fix layout group not propagating dirty info Ensure relayout is done as quickly as possible Fix switching back to raw values from styled values Fix setColor not triggering render in on-demand rendering Fix stencil mask not applied when clearing Layout can optionnaly snap the coordinates to the logical grid Sprite:getBounds gets a new parameter to compute real bounds depending on visibility and clipping Fix Particles reallocation after clearing change position of find/replace dialog box Added the ability to dock output widget to left and right panels Added the ability to change the color of whitespaces using styles Added virtual space selection (only when using ALT + LMB) Fixed highlighter not being reset sometimes Fixed undo/redo actions when using color picker Fixed search results not being visible when code is folded Fix issue with on demand rendering when going into background Fix text size miscalculated, causing constant relayout mouse wheel had a 120 which resulted in delta of 144000 (120120): fixed getKeyboardModifiers were still activated after keyup events: fixed Implement set cursor and file dialogs Fixes Improve performance and allow textfield font to be styled Add modifiers to mouse/touch events + few mintor adjustments pathfileexists test if a folder or a file exists + can test for modes: 0=Existence only, 2=Write-only, 4=Read-only, 6=Read and write returns 1 on success or nil on fail implemented pathfileexists for win64 (Qt) Avoid unecessary work when no effects are in use Include the stride parameter to attributes descriptor Don't propagate downward changes if flags are already set on children Don't bother clearing caches for now, since it can miss some caches anyway Reference Content in children internal table Set window size to requested dimensions right on start Fixes update 3dbase 3DObjLoader to support latest Blender > 3.4.0 obj format getTextPositionFromPoint now returns the line number also color tags in text now accept style references Implement mouse_enter and mouse_leave events on desktop Fix mouse wheel coordinates (and add buttons) Use absolute directory when looking for resources Fix project internal name, use app name as default window title use Luau internal string:split function (8x faster) add a way to supply biquad filters parameters if nil global coordinates are assumed as before. hitTestPoint accepts a fourth arg specifying which sprite is the reference of x,y coordinates given. Add Sprite:spriteToLocal to convert from one sprite local space to another fix win32 openDirectoryDialog (needed 3 arguments, now works with 2 arguments) Fix suspending leading to crash, report background and foreground events Don't send a ke圜har when modifiers are presents beside shift OSX don't have a native virtual keyboard FINE_LOCATION now needs COARSE_LOCATION too Avoid returning weird part when image name isn't found in atlas Disable world alignment when in perspective projection Don't clip Path2D filling, it is unnecessary and have issues with 3D Fix invalid texture filtering parameter sent to OpenGL DX11 VBO weren't always correctly updated Reset depth and stencil clear on state pop Added "ImGui:plotCachedPoints()", "ImGui:plotCachedHistogram()" see examples Added "ImGui.cachePoints()", "eePoints()" Added "ImGui:scrollWhenDragging()" to scroll the window when touching void Custom image functions now require an explicit ID Avoid unnecessary loop if no children at all Avoid invaliding path on setLineThickness if not necessary Report logical DPI from getScreenDensity() in UWP
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